The Legend of Zelda: Tears of the Kingdom
$44.99
$69.99
36% off
Reference Price
Condition: New
Model: Nintendo Switch
Top positive review
123 people found this helpful
List of What’s New. More Exploration and Creativity
By Vincent on Reviewed in the United States on May 13, 2023
Perfect sequel to Zelda Breath of The Wild. Link has several new abilities (will list later) to play around with World is more expansive: There’s the Great Plateau (old Breath of the Wild map) with slightly altered environments due to gloom infection, the sky city, and the depths (huge underground cave network below hyrule). Smoke and highlighted light pillars shows points of interest in the overworld without having to look at the map Weapon durability is back. I know some people don’t like breakable items/weapons, but it teaches kids to be more adaptable rather than have constant/sustainable gains all the time. Also helps them be more creative in the fusing items together. Items are less scarce this time around giving you more opportunities to experiment with new combinations Still have freedom to be creative and do what you want. Can think of creative ways to cheat the puzzle with new abilities instead of the intended way of doing it, making the experience your own. Gives you the ‘I don’t think we are supposed to do that, but it worked!’ moments Temples return. Each one have a companion character which grants you special abilities for that temple/dungeon. Bosses at end of temples are really powerful and not just simple advanced moving puzzles -Menu/UI is more streamline. Inventory tabs can be changed via L1 R1 trigger instead of thumbstick. No need to go through multiple pages to get to the next tab. Instead you scroll down if you have a lot of items Settings is at the end of inventory tab instead of a separate page Able to view recipes on sub menu for each item -Story/Plot: Link and Zelda is exploring a unknown area under hyrule castle. They accidentally awaken an mummy and he uses gloom ability to attack them. Link arm and master sword gets infected during initial battle, and the mummy released gloom infecting hyrule. There’s a huge quake and Link both get separated during the scuffle. You wake up and go on a quest to find Zelda, re-forge the master sword and save hyrule. Story is the most expansive than any other Zelda title focusing a lot of character development Like Breath of the Wild; there’s limited voice acting and not fully voiced. But that doesn’t detract from the experience --- Abilities 1. Ultra Hand Use this to lift large heavy object and fuse them together. Can use it to solve puzzles lifting heavy objects to build bridges, ramps, ladders, etc) but also use as a vehicle creator for traversal. It’s very similar to Banjo-Kazooie: Nuts & Bolts vehicle creator. Vehicles you create use fuel/battery to operate, collecting/using zonai charges refuels your vehicle giving you the ability to travel longer distances especially when creating gliders. You can also upgrade maximum battery as you progress through he game. Note that our creation despawns if you’re too far away from it, so best not abandon it 2. Merge items Fuse any two items together in inventory. Mainly use to create weapons with different properties (higher attack, range, elemental damage etc) and increase durability. Seeing weapon durability is back gives players ways to experiment and be resourceful with what they have in their inventory During combat you’re able to able to throw individual items 3. Asend Able to teleport to above flat platform when directly under it. Some areas are restricted if it’s too high. The cursor on your screen when using ability turns green to indicate if it’s possible to ascend or not 4. Recall Rewind time for a brief second. Great for puzzle solving like climbing up a rock that fell off the cliff and rewind time to ride it up 5. Auto build Able to re-create previous creations you made with ultra-hand. Just have all items in one spot and use ability to re-create it instead of starting from scratch 6. Amiibo Similar to last game, you can in amiibo daily and items will fall in front of you. Amiibo give armor skins, fabrics, and other common items. No exclusive content from Amiibos this time. Able to obtain them via quests. Scanning amiibos just give you them early and more items daily. Disappointed the wolf link amiibo doesn’t give you wolf companion like the last game 7. Camera Basically an ability to take pictures to fill out the hyrule compendium Overall extremely fun game giving you freedom to explore and be creative. Best Legend of Zelda game to date.
Top critical review
7 people found this helpful
Overrated. Not worth $70
By Albert on Reviewed in the United States on July 17, 2023
This is a good game - because it's essentially Breath of the Wild which was also a good game. This is more like a very full expansion pack than it is a full sequel. The world map is the same. There's now an underworld too but it's basically completely barren and pitch black. There's a sky section too which consists of a handful of islands. They copy pasted the map from breath of the wild and tweaked it a bit. There's nothing really new here. The building system is neat I guess. But it's not AMAZING. The shrines are OK. They were the meat of the last game. They seem shorter here. 1 room puzzles mainly and combat challenges as opposed to mini dungeons. There's no cool "desert island" section from the first game. Not that I've seen anyway. But there are some shrines that steal this idea. Still just 4 main dungeons which was my main complaint from the last game. There's a few odd things too, like the powers. You get helper powers again. This time they follow around and also (slightly) attack enemies which is great. But you can't use their powers without chasing them down and activating them. You can't just press a button to use their powers. It's a VERY good game. I know I'm being kind of rough on it but only because everyone else is overhyping it. It's a great game. But I'm noticing a lot of the game is: go here. Now go here. Now go here. And you're not really doing much other than just arriving at places. Particularly in the depths. Walk (or fly) a great distance, activate 1 of the 120 (or so) light roots. And then do it over. And over. And over. There's SO MUCH repetition in this game. Help the same guy hold a sign up 75 times. Find over 100 light roots. Find 100 wells. Mine for crystals to power up. Literally just digging through rocks for extended periods of time in the pitch black of what is essentially "hell". Real fun. Breath of the wild was exciting exploring a huge world and going anywhere you want. Tears has you exploring the same world - less fun. The enemy variety is better than the last game so that's good. But EVERYTHING should be better and it's just not. Nintendo sold us the same game twice and this time it was $20 more than it was previously. Not worth it. $50 and under? OK. But not $70.
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